Today I had my first experience as a Dungeon Master for a DnD adventure I created for Astrid.
It was challenging but, considering this was my first time as a game master and not a player, I think I did a pretty decent job. It had goblins and an abandoned mine and a missing child and lots of weird and scary plant monsters and it was great, trust me.
Here is the character Astrid created and played for the adventure, Portia Tilbin the Halfling Rogue Acolyte of Istus, as well the map of the mine I drew.
Greetings and Salutations, all! It's been a good while since I posted an update on my card game (busy as I have been with work and designing fantasy animal adventurers for my new blog). In my ongoing attempt to find a
cohesive theme for the game, I have opted for a kind of fantasy factory
feel, in keeping with the game mechanics and card design
(assembling/building machinery). This decision has however
highlighted a problem: while a cool idea, the Chameleon Cards didn't
really fit in with the rest of the game, and so needed a redesign. Their
function as 'blank-scrabble-tile's will be the same, but I've replaced the chameleon with a little robot helper: Menderbot!